DA
04-17-2010, 02:14 AM
Was Grand Theft Auto IVmind-numbingly easy for you? Or controller-throwingly frustrating? Rockstar is attempting to scale the difficulty of its next open-world game, Red Dead Redemption, to accommodate players of all abilities. "We've implemented levels of difficulty into the game that employ different types of auto-aiming," a new Rockstar Games blog post explains. "Casual mode gives you a full auto-aim system (and faster regenerating health). Normal mode features snap-to-target with precise aiming using the right stick. Expert mode implements free aim with no lock-on at all."
According to the post, this is actually the first time Rockstar has implemented multiple difficulty settings in its open world games. It's certainly an interesting approach to take: changing the actual method of gameplay, versus simply scaling enemy and player health. Will it be successful, though? Even Rockstar seems uncertain: "We will be interested to see what people think having played with each option."
JoyStiq
According to the post, this is actually the first time Rockstar has implemented multiple difficulty settings in its open world games. It's certainly an interesting approach to take: changing the actual method of gameplay, versus simply scaling enemy and player health. Will it be successful, though? Even Rockstar seems uncertain: "We will be interested to see what people think having played with each option."
JoyStiq