A Blissful Ass
07-08-2010, 12:18 PM
Capcom is currently working away at an arcade version of Super Street Fighter IV. What does this mean to you, the gamer whose local arcade long since went the way of the local video store?
It turns out that Capcom is planning on doing more than just port the game over to arcade cabinets. They're also looking into making balance adjustments to bring the game up to the level gamers demand for competitive arcade play. It's possible that the the changes could go beyond balance adjustments and extend into additional characters, costumes and moves.
Producer Yoshinori Ono revealed all this in an interview in this week's Famitsu. He actually didn't say that the arcade version could end up with new characters and costumes. However, when asked by Famitsu about the possibility, he let out a revealing "Wa ha ha" laugh.
For those who don't have access to an arcade, Ono had some exciting news. Depending on fan feedback, said Ono, the changes implemented for the arcade version could end up being offered to home players via a patch.
Whether that patch would be free or not depends on the content. Said Ono, "If it's a tuning update similar to the June 15 update, I believe we'd be able to offer it for free. However, if it's the kind of update that adds new moves, it's possible that it could be paid."
Ono also had some news for those expecting Capcom to go the Street Fighter II route and make a Super Street Fighter IV Turbo. "For me, the IV series ends with Super SFIV," said the producer.
Bring on SFV! But first, bring us the arcade version of Super SFIV, along with a home version patch to make sure everyone is on the same playing field.
Ono wouldn't commit to a release time frame for the arcade version. He acknowledged that there are online rumors right now about an October release, but said that his staff wants to take the time required to make a product that satisfies everyone.
IGN
It turns out that Capcom is planning on doing more than just port the game over to arcade cabinets. They're also looking into making balance adjustments to bring the game up to the level gamers demand for competitive arcade play. It's possible that the the changes could go beyond balance adjustments and extend into additional characters, costumes and moves.
Producer Yoshinori Ono revealed all this in an interview in this week's Famitsu. He actually didn't say that the arcade version could end up with new characters and costumes. However, when asked by Famitsu about the possibility, he let out a revealing "Wa ha ha" laugh.
For those who don't have access to an arcade, Ono had some exciting news. Depending on fan feedback, said Ono, the changes implemented for the arcade version could end up being offered to home players via a patch.
Whether that patch would be free or not depends on the content. Said Ono, "If it's a tuning update similar to the June 15 update, I believe we'd be able to offer it for free. However, if it's the kind of update that adds new moves, it's possible that it could be paid."
Ono also had some news for those expecting Capcom to go the Street Fighter II route and make a Super Street Fighter IV Turbo. "For me, the IV series ends with Super SFIV," said the producer.
Bring on SFV! But first, bring us the arcade version of Super SFIV, along with a home version patch to make sure everyone is on the same playing field.
Ono wouldn't commit to a release time frame for the arcade version. He acknowledged that there are online rumors right now about an October release, but said that his staff wants to take the time required to make a product that satisfies everyone.
IGN