ClayMation
04-06-2013, 05:50 PM
inXile Entertainment's isometric role-playing game closes with $4.1 million.
Torment: Tides of Numenera is the most funded game in Kickstarter history. The isometric role-playing game's crowd-funding campaign closed last night, drawing a total of $4,188,927 from 74,405 backers. That mark is 455 percent better than its $900,000 original target.
Torment: Tides of Numenera passed Obsidian Entertainment's Project Eternity, which was the former top earner at $3.99 million. The project is the second-most funded gaming endeavor overall, behind the Android-powered Ouya console, which amassed $8.6 million.
"There is no way this game would have ever been funded without this new method of connection and without the passion of our backers who didn't just donate but worked as a team to spread the word. You guys rock! The passion of the RPG gamer is like none other," inXile founder Brian Fargo wrote on the Kickstarter blog.
"We are both humbled and excited that you have given us this opportunity," he added. "The team we have assembled is pretty unbelievable and I have full faith that together we will create a true classic."
Torment: Tides of Numenera surpassed its original funding target in six hours. Since then, the project has Planescape: Torment designer Chris Avellone to the team, as well as The Kingkiller Chronicle author Pat Rothfuss. The game was also recently delayed into 2015.
Torment: Tides of Numenera is the most funded game in Kickstarter history. The isometric role-playing game's crowd-funding campaign closed last night, drawing a total of $4,188,927 from 74,405 backers. That mark is 455 percent better than its $900,000 original target.
Torment: Tides of Numenera passed Obsidian Entertainment's Project Eternity, which was the former top earner at $3.99 million. The project is the second-most funded gaming endeavor overall, behind the Android-powered Ouya console, which amassed $8.6 million.
"There is no way this game would have ever been funded without this new method of connection and without the passion of our backers who didn't just donate but worked as a team to spread the word. You guys rock! The passion of the RPG gamer is like none other," inXile founder Brian Fargo wrote on the Kickstarter blog.
"We are both humbled and excited that you have given us this opportunity," he added. "The team we have assembled is pretty unbelievable and I have full faith that together we will create a true classic."
Torment: Tides of Numenera surpassed its original funding target in six hours. Since then, the project has Planescape: Torment designer Chris Avellone to the team, as well as The Kingkiller Chronicle author Pat Rothfuss. The game was also recently delayed into 2015.